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Jackavocado

4
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A member registered Aug 30, 2020

Recent community posts

so i would say medic, bodyguard, detective and captain would make the game wayy too easy for crewmates to win

i also think that adding this wuanitity of roles would make it a little too complicated but still love the ideas

i like all of these roles except the medic and the ones that disable killing in any capacity. the one focal point of this game right now is that once you are dead you stay dead. i really love the engineer role. also something else i will say is that players shouldnt be able to find out the roles of any other players unless its proven they arent on imposter side through tasks. other than those two points i think these roles are great

i had a thougth abt new roles and abilities  for among us 2 if you were interested :)


first idea was that imposters could have a “poison” ability. it would have the same range as a normal kill but instead of killing them steaight away, there is a 20 second delay until they die. there will be a notification to the poisoned player that they have been poisoned and it will tell them who poisoned them, just like a normal kill. they will have a 20% movement reduction while rhey are poisined.  there is no way to remove the poison unless there is a meeting called wothin the 20 second period before they die, where they will ba able to tell people they were poisoned and by who. poisoned players will also not be able to call emergency meetings themselves, for obvious reasons. when imposter uses this ability, they will not be able to kill in the next 10 seconds no matter what. 


one of my other ideas was a third role called hunter. this role would have a tranquiliser ability, which lowers vision to that similar of when lights are off, and has a 50% movement reduction that lasts for 8 seconds. this ability would have along range and would not appear with a notification to the effected player, instead of being near the player, the hunter would just have to have them in line of sight and click on them. there would be no visible animation to other players, but the player model of the effected player would appear to have a tranquiliser dart stuck in them. if a player dies while tranquilised their dead body will show the tranquiliser dart. this role would also be able to kill and use vents just like imposter, but they do not know who each other are and are competing against each other to win the game. meaning that hunter and imposter can both kill each other and are working independantly of each other. Hunters would be identifiable to each other by a yellow nametag. Hunters would win if they kill all imposters, but not visa versa, meaning that normal rules apply to imposters. becuase of this, hunters would be limited to 1 per game as long as there are at least 3 imposters, so hunters would only be present is larger games between 12-15 players


the last role idea i had was detective. this role would have a stun gun ability, which stuns a player for 3 seconds, lowering their movement by 70%. they would also be able to call emergency meeting from snywhere in any map. When detective discovers a body, they are able to identify if the person was killed by a hunter or an imposter, identifiable by a symbol next to the dead players name, however this only occurs if specifically the detective discovers the body. Detective would also have a flashlight when the lights are out, allowing them full vision in a cone shape in the direction that the player model is moving. the detective would also be identifiable to all other players by a blue nametag and would be limited to 1 detective per game


I believe these three roles/abilities would complement the new 15 player max games very well, as well as adding a new layer of depth and strategy to the game. thank you for your time :)